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Enum to control which attributes are transformed
| Name | MeshTransforms::ETransformAttributes |
| Type | enum |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/MeshTransforms.h |
| Include Path | #include "DynamicMesh/MeshTransforms.h" |
Syntax
namespace MeshTransforms
{
enum ETransformAttributes
{
Positions = 1 << 0,
VertexNormals = 1 << 1,
Normals = 1 << 2,
Tangents = 1 << 3,
SculptLayers = 1 << 4,
All = Positions | VertexNormals | Normals | Tangents | SculptLayers,
}
}
Values
| Name | Remarks |
|---|---|
| Positions | |
| VertexNormals | |
| Normals | |
| Tangents | |
| SculptLayers | |
| All |