Navigation
API > API/Runtime > API/Runtime/GeometryCore
Description
Apply inverse of given Transform to a Mesh. Modifies Vertex Positions and Normals, and any Per-Triangle Normal Overlays
| Name | MeshAdapterTransforms::ApplyTransformInverse |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/MeshAdapterTransforms.h |
| Include Path | #include "MeshAdapterTransforms.h" |
namespace MeshAdapterTransforms
{
template<class TriangleMeshType>
void MeshAdapterTransforms::ApplyTransformInverse
(
TriangleMeshType & Mesh,
const FTransformSRT3d & Transform
)
}