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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FVertexConnectedComponents
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Init
(
int32 MaxVertexID |
VertexConnectedComponents.h | ||
void Init
(
const TriangleMeshType& Mesh |
VertexConnectedComponents.h |
Init(int32)
| Name | Init |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/VertexConnectedComponents.h |
| Include Path | #include "VertexConnectedComponents.h" |
void Init
(
int32 MaxVertexID
)
Init(const TriangleMeshType &)
| Name | Init |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/VertexConnectedComponents.h |
| Include Path | #include "VertexConnectedComponents.h" |
template<typename TriangleMeshType>
void Init
(
const TriangleMeshType & Mesh
)