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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FVertexConnectedComponents
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasMultipleComponents
(
const TriangleMeshType& Mesh, |
VertexConnectedComponents.h | ||
bool HasMultipleComponents
(
int32 MaxVID, |
VertexConnectedComponents.h |
HasMultipleComponents(const TriangleMeshType &, int32)
| Name | HasMultipleComponents |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/VertexConnectedComponents.h |
| Include Path | #include "VertexConnectedComponents.h" |
template<typename TriangleMeshType>
bool HasMultipleComponents
(
const TriangleMeshType & Mesh,
int32 KeepSizeThreshold
)
HasMultipleComponents(int32, int32)
| Name | HasMultipleComponents |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/VertexConnectedComponents.h |
| Include Path | #include "VertexConnectedComponents.h" |
bool HasMultipleComponents
(
int32 MaxVID,
int32 KeepSizeThreshold
)