Navigation
API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FVertexConnectedComponents
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ConnectTriangles
(
const TriangleMeshType& Mesh |
VertexConnectedComponents.h | ||
void ConnectTriangles
(
TArrayView< const TriangleType > Triangles |
VertexConnectedComponents.h |
ConnectTriangles(const TriangleMeshType &)
| Name | ConnectTriangles |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/VertexConnectedComponents.h |
| Include Path | #include "VertexConnectedComponents.h" |
template<typename TriangleMeshType>
void ConnectTriangles
(
const TriangleMeshType & Mesh
)
ConnectTriangles(TArrayView< const TriangleType >)
| Name | ConnectTriangles |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/VertexConnectedComponents.h |
| Include Path | #include "VertexConnectedComponents.h" |
template<typename TriangleType>
void ConnectTriangles
(
TArrayView < const TriangleType > Triangles
)