Navigation
API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FUVPacker
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool StandardPack
(
IUVMeshView* Mesh, |
Version of StandardPack that takes an array of arrays instead of a TFunctionRef, for convenience. | Parameterization/UVPacking.h | |
bool StandardPack
(
IUVMeshView* Mesh, |
Standard UE UV layout, similar to that used for Lightmap UVs. | Parameterization/UVPacking.h |
StandardPack(IUVMeshView *, const TArray< TArray< int > > &)
Description
Version of StandardPack that takes an array of arrays instead of a TFunctionRef, for convenience.
| Name | StandardPack |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Parameterization/UVPacking.h |
| Include Path | #include "Parameterization/UVPacking.h" |
bool StandardPack
(
IUVMeshView * Mesh,
const TArray < TArray < int > > & UVIslands
)
StandardPack(IUVMeshView *, int, TFunctionRef< void(int, TArray< int32 > &)>)
Description
Standard UE UV layout, similar to that used for Lightmap UVs. All UV islands are packed into standard positive-unit-square. Only supports single-pixel border size.
| Name | StandardPack |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Parameterization/UVPacking.h |
| Include Path | #include "Parameterization/UVPacking.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/Parameterization/UVPacking.cpp |
bool StandardPack
(
IUVMeshView * Mesh,
int NumIslands,
TFunctionRef < void< int32 > &)> CopyIsland
)