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API > API/Runtime > API/Runtime/GeometryCore
Helper for validating types and inputs
| Name | FSplineValidation |
| Type | struct |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Splines/SplineMath.h |
| Include Path | #include "Splines/SplineMath.h" |
Syntax
struct FSplineValidation
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static T GetDefaultValue() |
Get the default/zero value for a type | Splines/SplineMath.h | |
static bool IsValidGeometry
(
TArrayView< const T*const > Window, |
Splines/SplineMath.h | ||
static bool IsValidParameter
(
float Parameter |
Splines/SplineMath.h | ||
static bool IsValidWindow
(
TArrayView< const T*const > Window, |
Splines/SplineMath.h |