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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FProfileSweepGenerator
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AdjustNormalsForTriangle
(
int32 TriIndex, |
Utility function for calculating the triangle normal contributions to average normals. | Generators/SweepGenerator.h | |
void AdjustNormalsForTriangle
(
int32 TriIndex, |
Utility function for calculating the contribution of triangle normals to average normals. | Generators/SweepGenerator.h |
AdjustNormalsForTriangle(int32, int32, int32, int32, TArray< FVector3d > &)
Description
Utility function for calculating the triangle normal contributions to average normals.
| Name | AdjustNormalsForTriangle |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Generators/SweepGenerator.h |
| Include Path | #include "Generators/SweepGenerator.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/Generators/SweepGenerator.cpp |
void AdjustNormalsForTriangle
(
int32 TriIndex,
int32 FirstIndex,
int32 SecondIndex,
int32 ThirdIndex,
TArray < FVector3d > & WeightedNormals
)
AdjustNormalsForTriangle(int32, int32, int32, int32, TArray< FVector3d > &, const FVector3d &)
Description
Utility function for calculating the contribution of triangle normals to average normals. AbNormalized (ie, the normalized vector from the first vertex to the second) is taken as a parameter so that it can be reused in dealing with a planar quad.
| Name | AdjustNormalsForTriangle |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Generators/SweepGenerator.h |
| Include Path | #include "Generators/SweepGenerator.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/Generators/SweepGenerator.cpp |
void AdjustNormalsForTriangle
(
int32 TriIndex,
int32 FirstIndex,
int32 SecondIndex,
int32 ThirdIndex,
TArray < FVector3d > & WeightedNormals,
const FVector3d & AbNormalized
)