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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FMeshShapeGenerator
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetTriangleNormals
(
int Index, |
Generators/MeshShapeGenerator.h | ||
void SetTriangleNormals
(
int Index, |
Generators/MeshShapeGenerator.h | ||
void SetTriangleNormals
(
int Index, |
Generators/MeshShapeGenerator.h |
SetTriangleNormals(int, const FIndex3i &)
| Name | SetTriangleNormals |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Generators/MeshShapeGenerator.h |
| Include Path | #include "Generators/MeshShapeGenerator.h" |
void SetTriangleNormals
(
int Index,
const FIndex3i & Tri
)
SetTriangleNormals(int, int, int, int)
| Name | SetTriangleNormals |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Generators/MeshShapeGenerator.h |
| Include Path | #include "Generators/MeshShapeGenerator.h" |
void SetTriangleNormals
(
int Index,
int A,
int B,
int C
)
SetTriangleNormals(int, int, int, int, bool)
| Name | SetTriangleNormals |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Generators/MeshShapeGenerator.h |
| Include Path | #include "Generators/MeshShapeGenerator.h" |
void SetTriangleNormals
(
int Index,
int A,
int B,
int C,
bool bClockwiseOverride
)