Navigation
API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FMeshFaceSelection
Description
Find any "bowtie" vertices - ie vertex v such taht there is multiple spans of triangles selected in v's triangle one-ring - and deselect those one-rings. Returns true if selection was modified.
| Name | RemoveBowties |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Selections/MeshFaceSelection.h |
| Include Path | #include "Selections/MeshFaceSelection.h" |
bool RemoveBowties()