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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FMeshFaceSelection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool LocalOptimize
(
bool bRemoveBowties |
Selections/MeshFaceSelection.h | ||
bool LocalOptimize
(
bool bClipFins, |
Returns true if selection was modified | Selections/MeshFaceSelection.h |
LocalOptimize(bool)
| Name | LocalOptimize |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Selections/MeshFaceSelection.h |
| Include Path | #include "Selections/MeshFaceSelection.h" |
bool LocalOptimize
(
bool bRemoveBowties
)
LocalOptimize(bool, bool, bool, bool, bool)
Description
Returns true if selection was modified
| Name | LocalOptimize |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Selections/MeshFaceSelection.h |
| Include Path | #include "Selections/MeshFaceSelection.h" |
bool LocalOptimize
(
bool bClipFins,
bool bFillEars,
bool bFillTinyHoles,
bool bClipLoners,
bool bRemoveBowties
)