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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FMeshFaceSelection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ExpandToFaceNeighbours
(
const TUniqueFunction< bool(int)>& FilterF |
Selections/MeshFaceSelection.h | ||
void ExpandToFaceNeighbours
(
int rounds, |
Selections/MeshFaceSelection.h |
ExpandToFaceNeighbours(const TUniqueFunction< bool(int)> &)
| Name | ExpandToFaceNeighbours |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Selections/MeshFaceSelection.h |
| Include Path | #include "Selections/MeshFaceSelection.h" |
void ExpandToFaceNeighbours
(
const TUniqueFunction < bool> & FilterF
)
ExpandToFaceNeighbours(int, const TUniqueFunction< bool(int)> &)
| Name | ExpandToFaceNeighbours |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/Selections/MeshFaceSelection.h |
| Include Path | #include "Selections/MeshFaceSelection.h" |
void ExpandToFaceNeighbours
(
int rounds,
const TUniqueFunction < bool> & FilterF
)