Navigation
API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FEdgeSpan
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool InitializeFromVertices
(
const TArray< int >& VerticesIn, |
Construct EdgeSpan from list of vertices of mesh | EdgeSpan.h | |
bool InitializeFromVertices
(
const FDynamicMesh3* MeshIn, |
Construct EdgeSpan from list of vertices of mesh | EdgeSpan.h |
InitializeFromVertices(const TArray< int > &, bool)
Description
Construct EdgeSpan from list of vertices of mesh
| Name | InitializeFromVertices |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/EdgeSpan.h |
| Include Path | #include "EdgeSpan.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/EdgeSpan.cpp |
bool InitializeFromVertices
(
const TArray < int > & VerticesIn,
bool bAutoOrient
)
false if we found any parts of VerticesIn that are not connected by an edge
Parameters
| Name | Remarks |
|---|---|
| VerticesIn | list of vertices that are sequentially connected by edges |
| bAutoOrient | if true, and any of the edges are boundary edges, we will re-orient the span to be consistent with boundary edges |
InitializeFromVertices(const FDynamicMesh3 *, const TArray< int > &, bool)
Description
Construct EdgeSpan from list of vertices of mesh
| Name | InitializeFromVertices |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/EdgeSpan.h |
| Include Path | #include "EdgeSpan.h" |
bool InitializeFromVertices
(
const FDynamicMesh3 * MeshIn,
const TArray < int > & VerticesIn,
bool bAutoOrient
)
false if we found any parts of VerticesIn that are not connected by an edge
Parameters
| Name | Remarks |
|---|---|
| MeshIn | Mesh that contains the span |
| VerticesIn | list of vertices that are sequentially connected by edges |
| bAutoOrient | if true, and any of the edges are boundary edges, we will re-orient the span to be consistent with boundary edges |