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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDynamicMesh3
Description
Append the ToAppend mesh geometry to this mesh, preserving element IDs aside from a constant offset.
Attributes from the ToAppend mesh will only be included if they already exist on this mesh. If more attributes are needed, consider calling EnableMatchingAttributes.
Note that OutAppendInfo optionally provides some offsets for convenience, but callers may also compute the offset for any element type by storing the corresponding MaxID before calling AppendWithOffsets.
| Name | AppendWithOffsets |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMesh3.h |
| Include Path | #include "DynamicMesh/DynamicMesh3.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMesh3.cpp |
void AppendWithOffsets
(
const FDynamicMesh3 & ToAppend,
FAppendInfo * OutAppendInfo
)
Parameters
| Name | Remarks |
|---|---|
| ToAppend | Mesh to append |
| OutAppendInfo | Optionally stores offsets and number of IDs appended for mesh elements. |