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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDelaunay2
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsDelaunay
(
TArrayView< const FVector2f > Vertices, |
CompGeom/Delaunay2.h | ||
bool IsDelaunay
(
TArrayView< const FVector2d > Vertices, |
CompGeom/Delaunay2.h |
IsDelaunay(TArrayView< const FVector2f >, TArrayView< const FIndex2i >)
| Name | IsDelaunay |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/CompGeom/Delaunay2.h |
| Include Path | #include "CompGeom/Delaunay2.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/CompGeom/Delaunay2.cpp |
bool IsDelaunay
(
TArrayView < const FVector2f > Vertices,
TArrayView < const FIndex2i > SkipEdges
) const
true if triangulation is Delaunay, useful for validating results (note: likely to be false if edges are constrained)
IsDelaunay(TArrayView< const FVector2d >, TArrayView< const FIndex2i >)
| Name | IsDelaunay |
| Type | function |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/CompGeom/Delaunay2.h |
| Include Path | #include "CompGeom/Delaunay2.h" |
| Source | /Engine/Source/Runtime/GeometryCore/Private/CompGeom/Delaunay2.cpp |
bool IsDelaunay
(
TArrayView < const FVector2d > Vertices,
TArrayView < const FIndex2i > SkipEdges
) const