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API > API/Runtime > API/Runtime/GeometryCore > API/Runtime/GeometryCore/FDelaunay2
Options for selecting what triangles to include in the output, for constrained Delaunay triangulation of polygons.
| Name | EFillMode |
| Type | enum |
| Header File | /Engine/Source/Runtime/GeometryCore/Public/CompGeom/Delaunay2.h |
| Include Path | #include "CompGeom/Delaunay2.h" |
Syntax
enum EFillMode
{
Solid,
PositiveWinding,
NonZeroWinding,
NegativeWinding,
OddWinding,
}
Values
| Name | Remarks |
|---|---|
| Solid | Fastest/simplest option: Keep all triangles if you'd have to cross a constrained edge to reach it from outside, ignoring edge orientation. |
| PositiveWinding | Winding-number based fill options: Keep triangles based on the winding number. |
| NonZeroWinding | |
| NegativeWinding | |
| OddWinding |