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Unreal Engine C++ API Reference > Runtime > GeometryCollectionEngine > GeometryCollection > UGeometryCollectionCache
References
Module | GeometryCollectionEngine |
Header | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionCache.h |
Include | #include "GeometryCollection/GeometryCollectionCache.h" |
Source | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/GeometryCollectionCache.cpp |
void SetFromRawTrack
&40;
const FRecordedTransformTrack & InTrack
&41;
Remarks
Given a raw track with transforms per-particle on each frame record, set to this cache and strip out any data we don't need (transform repeats and disabled particles etc.)