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Unreal Engine C++ API Reference > Runtime > GeometryCollectionEngine > GeometryCollection > FScopedColorEdit
References
Module | GeometryCollectionEngine |
Header | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionComponent.h |
Include | #include "GeometryCollection/GeometryCollectionComponent.h" |
Syntax
static TArray < FLinearColor > RandomColors;