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Unreal Engine C++ API Reference > Runtime > GeometryCollectionEngine > GeometryCollection
References
Module | GeometryCollectionEngine |
Header | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionComponent.h |
Include | #include "GeometryCollection/GeometryCollectionComponent.h" |
Syntax
class FScopedColorEdit
Constructors
Type | Name | Description | |
---|---|---|---|
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FScopedColorEdit
(
UGeometryCollectionComponent* InComponent, |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
---|---|---|---|
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void | AddHighlightedBone
(
int32 BoneIndex |
|
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void | AddSelectedBone
(
int32 BoneIndex |
|
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void | AppendSelectedBones
(
const TArray< int32 >& SelectedBonesIn |
|
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void | ClearSelectedBone
(
int32 BoneIndex |
|
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void | FilterSelectionToLevel
(
bool bPreferLowestOnly |
|
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bool | ||
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const TArray< int32 > & | ||
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int32 | GetMaxSelectedLevel
(
bool bOnlyRigid |
|
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const TArray< int32 > & | ||
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bool | ||
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int | GetViewLevel () |
|
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bool | IsBoneHighlighted
(
int BoneIndex |
|
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bool | IsBoneSelected
(
int BoneIndex |
|
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bool | IsSelectionValidAtLevel
(
int32 TargetLevel |
|
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void | ||
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void | ||
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void | Sanitize () |
|
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void | SelectBones
(
GeometryCollection::ESelectionMode SelectionMode |
|
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void | SetEnableBoneSelection
(
bool ShowSelectedBonesIn |
|
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void | SetHighlightedBones
(
const TArray< int32 >& HighlightedBonesIn, |
|
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void | SetLevelViewMode
(
int ViewLevel |
|
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void | SetSelectedBones
(
const TArray< int32 >& SelectedBonesIn |
|
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void | SetShowBoneColors
(
bool ShowBoneColorsIn |
|
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void | ToggleSelectedBones
(
const TArray< int32 >& SelectedBonesIn, |
Constants
Name | Description |
---|---|
RandomColors |