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API > API/Runtime > API/Runtime/GeometryCollectionEngine
| Name | FGeometryCollectionProxyMeshData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionObject.h |
| Include Path | #include "GeometryCollection/GeometryCollectionObject.h" |
Syntax
USTRUCT (BlueprintType )
struct FGeometryCollectionProxyMeshData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MeshOverrideMaterials | TArray< FGeometryCollectionProxyMeshMaterials > | Optional arrays of override material matching each proxy Mesh if an entry is missing or if the arary is empty , then no material will be assigned | GeometryCollection/GeometryCollectionObject.h |
|
| MeshTransforms | TArray< FTransform3f > | Transform of the mesh relative to the geometry collection it belongs to if an entry is missing or if the arary is empty , those transforms are assume to be identity making any proxy mesh done before 5.6 be fully backward compatible | GeometryCollection/GeometryCollectionObject.h |
|
| ProxyMeshes | TArray< TObjectPtr< UStaticMesh > > | References to meshes to be used as proxies for rendering when the geometry collection is not broken yet | GeometryCollection/GeometryCollectionObject.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FTransform3f & GetMeshTransform
(
int32 MeshIndex |
GeometryCollection/GeometryCollectionObject.h | ||
void Reset() |
GeometryCollection/GeometryCollectionObject.h |