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API > API/Runtime > API/Runtime/GeometryCollectionEngine
| Name | FChaosTrailingEventFilter |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/ChaosTrailingEventFilter.h |
| Include Path | #include "ChaosTrailingEventFilter.h" |
Syntax
class FChaosTrailingEventFilter : public IChaosEventFilter< Chaos::FTrailingDataArray, TArray< FChaosTrailingEventData >, EChaosTrailingSortMethod >
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ChaosTrailingEventFilter.h | |||
FChaosTrailingEventFilter
(
FChaosTrailingEventRequestSettings* FilterSettingsIn |
ChaosTrailingEventFilter.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TrailingEventRequestSettings | const FChaosTrailingEventRequestSettings * | ChaosTrailingEventFilter.h |
Functions
Public
Overridden from IChaosEventFilter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void FilterEvents
(
const FTransform& ChaosComponentTransform, |
Filters the raw events from the physics system to reduce the number supplied to the game systems | ChaosTrailingEventFilter.h | |
virtual void SortEvents
(
TArray< FChaosTrailingEventData >& InOutFilteredEvents, |
Optionally Sort events based on increasing or decreasing values of FilteredDataArray fields | ChaosTrailingEventFilter.h |