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Settings used to refine breaking event requests.
| Name | FChaosBreakingEventRequestSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/ChaosBreakingEventFilter.h |
| Include Path | #include "ChaosBreakingEventFilter.h" |
Syntax
USTRUCT (BlueprintType )
struct FChaosBreakingEventRequestSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosBreakingEventRequestSettings() |
ChaosBreakingEventFilter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaxDistance | float | The maximum distance threshold for the results. | ChaosBreakingEventFilter.h |
|
| MaxNumberOfResults | int32 | The maximum number of results to return. | ChaosBreakingEventFilter.h |
|
| MinMass | float | The minimum mass threshold for the results. | ChaosBreakingEventFilter.h |
|
| MinRadius | float | The minimum breaking radius threshold for the results. | ChaosBreakingEventFilter.h |
|
| MinSpeed | float | The minimum speed threshold for the results. | ChaosBreakingEventFilter.h |
|
| SortMethod | EChaosBreakingSortMethod | The method used to sort the breaking events. | ChaosBreakingEventFilter.h |
|