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API > API/Runtime > API/Runtime/GeometryCollectionEngine
| Name | FChaosBreakingEventFilter |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/ChaosBreakingEventFilter.h |
| Include Path | #include "ChaosBreakingEventFilter.h" |
Syntax
class FChaosBreakingEventFilter : public IChaosEventFilter< Chaos::FBreakingDataArray, TArray< FChaosBreakingEventData >, EChaosBreakingSortMethod >
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ChaosBreakingEventFilter.h | |||
FChaosBreakingEventFilter
(
FChaosBreakingEventRequestSettings* FilterSettingsIn |
ChaosBreakingEventFilter.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BreakingEventRequestSettings | const FChaosBreakingEventRequestSettings * | ChaosBreakingEventFilter.h |
Functions
Public
Overridden from IChaosEventFilter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void FilterEvents
(
const FTransform& ChaosComponentTransform, |
Filters the raw events from the physics system to reduce the number supplied to the game systems | ChaosBreakingEventFilter.h | |
virtual void SortEvents
(
TArray< FChaosBreakingEventData >& InOutFilteredEvents, |
Optionally Sort events based on increasing or decreasing values of FilteredDataArray fields | ChaosBreakingEventFilter.h |