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API > API/Runtime > API/Runtime/GameplayTasks > API/Runtime/GameplayTasks/UGameplayTask_ClaimResource
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UGameplayTask_ClaimResource * ClaimResource
(
TScriptInterface< IGameplayTaskOwnerInterface > InTaskOwner, |
Tasks/GameplayTask_ClaimResource.h |
|
|
static UGameplayTask_ClaimResource * ClaimResource
(
IGameplayTaskOwnerInterface& InTaskOwner, |
Tasks/GameplayTask_ClaimResource.h |
ClaimResource(TScriptInterface< IGameplayTaskOwnerInterface >, TSubclassOf< UGameplayTaskResource >, const uint8, const FName)
| Name | ClaimResource |
| Type | function |
| Header File | /Engine/Source/Runtime/GameplayTasks/Classes/Tasks/GameplayTask_ClaimResource.h |
| Include Path | #include "Tasks/GameplayTask_ClaimResource.h" |
| Source | /Engine/Source/Runtime/GameplayTasks/Private/Tasks/GameplayTask_ClaimResource.cpp |
UFUNCTION (BlueprintCallable, Category="AI|Tasks",
Meta=(AdvancedDisplay="Priority, TaskInstanceName"))
static UGameplayTask_ClaimResource * ClaimResource
(
TScriptInterface < IGameplayTaskOwnerInterface > InTaskOwner,
TSubclassOf < UGameplayTaskResource > ResourceClass,
const uint8 Priority,
const FName TaskInstanceName
)
ClaimResource(IGameplayTaskOwnerInterface &, const TSubclassOf< UGameplayTaskResource >, const uint8, const FName)
| Name | ClaimResource |
| Type | function |
| Header File | /Engine/Source/Runtime/GameplayTasks/Classes/Tasks/GameplayTask_ClaimResource.h |
| Include Path | #include "Tasks/GameplayTask_ClaimResource.h" |
| Source | /Engine/Source/Runtime/GameplayTasks/Private/Tasks/GameplayTask_ClaimResource.cpp |
static UGameplayTask_ClaimResource * ClaimResource
(
IGameplayTaskOwnerInterface & InTaskOwner,
const TSubclassOf < UGameplayTaskResource > ResourceClass,
const uint8 Priority,
const FName TaskInstanceName
)