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Unreal Engine C++ API Reference > Runtime > GameplayTags
Inheritance Hierarchy
- UObject
- UGameplayTagsList
- UGameplayTagsSettings
References
Module | GameplayTags |
Header | /Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsSettings.h |
Include | #include "GameplayTagsSettings.h" |
Syntax
UCLASS (Config=GameplayTagsList, MinimalAPI)
class UGameplayTagsList : public UObject
Remarks
Base class for storing a list of gameplay tags as an ini list. This is used for both the central list and additional lists
Variables
Type | Name | Description | |
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FString | ConfigFileName | Relative path to the ini file that is backing this list |
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TArray< FGameplayTagTableRow > | GameplayTagList | List of tags saved to this file |
Constructors
Type | Name | Description | |
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UGameplayTagsList
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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void | SortTags () |
Sorts tags alphabetically |