Navigation
Unreal Engine C++ API Reference > Runtime > GameplayTags
Inheritance Hierarchy
- UDeveloperSettings
- UGameplayTagsDeveloperSettings
References
Module | GameplayTags |
Header | /Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsSettings.h |
Include | #include "GameplayTagsSettings.h" |
Syntax
UCLASS (Config=EditorPerProjectUserSettings, Meta=(DisplayName="Gameplay Tag Editing"), MinimalAPI)
class UGameplayTagsDeveloperSettings : public UDeveloperSettings
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() ![]() |
FString | DeveloperConfigName | Allows new tags to be saved into their own INI file. |
![]() ![]() ![]() ![]() |
FName | FavoriteTagSource | Stores the favorite tag source, used as the default ini when adding new tags, can be toggled on/off using the button next to the tag source picker |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UGameplayTagsDeveloperSettings
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
FName |