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Unreal Engine C++ API Reference > Runtime > GameplayTags
Inheritance Hierarchy
- UObject
- UEditableGameplayTagQueryExpression
- UEditableGameplayTagQueryExpression_NoTagsMatch
References
Module | GameplayTags |
Header | /Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h |
Include | #include "GameplayTagContainer.h" |
Syntax
UCLASS (BlueprintType, EditInlineNew, CollapseCategories, Meta=(DisplayName="No Tags Match"))
class UEditableGameplayTagQueryExpression_NoTagsMatch : public UEditableGameplayTagQueryExpression
Variables
Type | Name | Description | |
---|---|---|---|
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FGameplayTagContainer | Tags |
Overridden from UEditableGameplayTagQueryExpression
Type | Name | Description | |
---|---|---|---|
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void | EmitTokens
(
TArray< uint8 >& TokenStream, |
Converts this editor query construct into the runtime-usable token stream. |