Navigation
Unreal Engine C++ API Reference > Runtime > GameplayTags
Inheritance Hierarchy
- UObject
- UEditableGameplayTagQueryExpression
- UEditableGameplayTagQueryExpression_AllExprMatch
- UEditableGameplayTagQueryExpression_AllTagsMatch
- UEditableGameplayTagQueryExpression_AnyExprMatch
- UEditableGameplayTagQueryExpression_AnyTagsMatch
- UEditableGameplayTagQueryExpression_NoExprMatch
- UEditableGameplayTagQueryExpression_NoTagsMatch
References
Module | GameplayTags |
Header | /Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h |
Include | #include "GameplayTagContainer.h" |
Syntax
UCLASS (Abstract, EditInlineNew, CollapseCategories, Transient, MinimalAPI)
class UEditableGameplayTagQueryExpression : public UObject
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | EmitExprListTokens
(
TArray< UEditableGameplayTagQueryExpression* > const& ExprList, |
|
![]() ![]() |
void | EmitTagTokens
(
FGameplayTagContainer const& TagsToEmit, |
|
![]() ![]() ![]() |
void | EmitTokens
(
TArray< uint8 >& TokenStream, |
Converts this editor query construct into the runtime-usable token stream. |