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Unreal Engine C++ API Reference > Runtime > GameplayTags > UEditableGameplayTagQuery
References
Module | GameplayTags |
Header | /Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h |
Include | #include "GameplayTagContainer.h" |
Source | /Engine/Source/Runtime/GameplayTags/Private/GameplayTagContainer.cpp |
void EmitTokens
(
TArray< uint8 > & TokenStream,
TArray< FGameplayTag > & TagDictionary,
FString * DebugString
) const
Remarks
Converts this editor query construct into the runtime-usable token stream.