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Unreal Engine C++ API Reference > Runtime > GameplayTags
Inheritance Hierarchy
- UObject
- UEditableGameplayTagQuery
References
Module | GameplayTags |
Header | /Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h |
Include | #include "GameplayTagContainer.h" |
Syntax
UCLASS (EditInlineNew, CollapseCategories, Transient, MinimalAPI)
class UEditableGameplayTagQuery : public UObject
Remarks
This is an editor-only representation of a query, designed to be editable with a typical property window. To edit a query in the editor, an FGameplayTagQuery is converted to a set of UObjects and edited, When finished, the query struct is rewritten and these UObjects are discarded. This query representation is not intended for runtime use.
Variables
Type | Name | Description | |
---|---|---|---|
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FString | AutoDescription | Automatically-generated description |
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TObjectPtr< class UEditableGameplayTagQueryExpression > | RootExpression | The base expression of this query. |
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FString | UserDescription | User-supplied description, shown in property details. |
Functions
Type | Name | Description | |
---|---|---|---|
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void | EmitTokens
(
TArray< uint8 >& TokenStream, |
Converts this editor query construct into the runtime-usable token stream. |
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FString | GetTagQueryExportText
(
FGameplayTagQuery const& TagQuery |
Generates and returns the export text for this query. |