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Unreal Engine C++ API Reference > Runtime > GameplayTags > IGameplayTagAssetInterface
References
Module | GameplayTags |
Header | /Engine/Source/Runtime/GameplayTags/Classes/GameplayTagAssetInterface.h |
Include | #include "GameplayTagAssetInterface.h" |
UFUNCTION (BlueprintCallable, Category=GameplayTags, BlueprintInternalUseOnly,
Meta=(DisplayName="Get Owned Gameplay Tags", AllowPrivateAccess=true))
virtual UPARAM
(
DisplayName
) const
Remarks
Gets the owned gameplay tags for the asset. Exposed to allow redirects of existing GetOwnedGameplayTags calls. In Blueprints, new nodes will use BlueprintGameplayTagLibrary's version.