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Unreal Engine C++ API Reference > Runtime > GameplayTags
References
Module | GameplayTags |
Header | /Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsSettings.h |
Include | #include "GameplayTagsSettings.h" |
Syntax
USTRUCT ()
struct FRestrictedConfigInfo
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FString > | Owners | |
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FString | RestrictedConfigName | Allows new tags to be saved into their own INI file. |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator!=
(
const FRestrictedConfigInfo& Other |
|
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bool | operator==
(
const FRestrictedConfigInfo& Other |