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Unreal Engine C++ API Reference > Runtime > GameplayTags
References
Module | GameplayTags |
Header | /Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsManager.h |
Include | #include "GameplayTagsManager.h" |
Syntax
USTRUCT ()
struct FGameplayTagSource
Remarks
Struct defining where gameplay tags are loaded/saved from. Mostly for the editor
Variables
Type | Name | Description | |
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FName | SourceName | Name of this source |
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TObjectPtr< class URestrictedGameplayTagsList > | SourceRestrictedTagList | If this has restricted tags and is bound to an ini object for saving, this is the one |
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TObjectPtr< class UGameplayTagsList > | SourceTagList | If this is bound to an ini object for saving, this is the one |
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EGameplayTagSourceType | SourceType | Type of this source |
Constructors
Type | Name | Description | |
---|---|---|---|
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FGameplayTagSource
(
FName InSourceName, |
Functions
Type | Name | Description | |
---|---|---|---|
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FString | Returns the config file that created this source, if valid | |
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FName | ||
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FName | ||
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FName | ||
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FName | ||
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void | SetFavoriteName
(
FName TagSourceToFavorite |