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Unreal Engine C++ API Reference > Runtime > GameplayTags > FGameplayTagContainer
References
Module | GameplayTags |
Header | /Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h |
Include | #include "GameplayTagContainer.h" |
Source | /Engine/Source/Runtime/GameplayTags/Private/GameplayTagContainer.cpp |
TArray< FString > ToStringsMaxLen
(
int32 MaxLen
) const
Remarks
Returns abbreviated human readable Tag list without parens or property names, but will limit each string to specified len. This is to get around output restrictions