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Unreal Engine C++ API Reference > Runtime > GameplayTags > FGameplayTagContainer
References
Module | GameplayTags |
Header | /Engine/Source/Runtime/GameplayTags/Classes/GameplayTagContainer.h |
Include | #include "GameplayTagContainer.h" |
FORCEINLINE_DEBUGGABLE bool DoesTagContainerMatch
(
const FGameplayTagContainer & OtherContainer,
TEnumAsByte< EGameplayTagMatchType::Type > TagMatchType,
TEnumAsByte< EGameplayTagMatchType::Type > OtherTagMatchType,
EGameplayContainerMatchType ContainerMatchType
) const