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Unreal Engine C++ API Reference > Runtime > GameplayTags
References
Module | GameplayTags |
Header | /Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsSettings.h |
Include | #include "GameplayTagsSettings.h" |
Syntax
USTRUCT ()
struct FGameplayTagCategoryRemap
Remarks
Category remapping. This allows base engine tag category meta data to remap to multiple project-specific categories.
Variables
Type | Name | Description | |
---|---|---|---|
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FString | BaseCategory | |
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TArray< FString > | RemapCategories |