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API > API/Runtime > API/Runtime/GameplayDebugger
| Name | FGameplayDebuggerExtension_HUD |
| Type | class |
| Header File | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerExtension_HUD.h |
| Include Path | #include "GameplayDebuggerExtension_HUD.h" |
Syntax
class FGameplayDebuggerExtension_HUD : public FGameplayDebuggerExtension
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FGameplayDebuggerAddonBase → FGameplayDebuggerExtension → FGameplayDebuggerExtension_HUD
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGameplayDebuggerExtension_HUD() |
GameplayDebuggerExtension_HUD.h |
Functions
Public
Overridden from FGameplayDebuggerExtension
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetDescription() |
[LOCAL] description for gameplay debugger's header row, newline character is ignored | GameplayDebuggerExtension_HUD.h | |
virtual void OnActivated() |
[LOCAL] called when added to debugger tool or tool is activated | GameplayDebuggerExtension_HUD.h | |
virtual void OnDeactivated() |
[LOCAL] called when removed from debugger tool or tool is deactivated | GameplayDebuggerExtension_HUD.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetDebugMessagesEnabled
(
bool bEnable |
GameplayDebuggerExtension_HUD.h | ||
void SetGameHUDEnabled
(
bool bEnable |
GameplayDebuggerExtension_HUD.h | ||
void ToggleDebugMessages() |
GameplayDebuggerExtension_HUD.h | ||
void ToggleGameHUD() |
GameplayDebuggerExtension_HUD.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedRef< FGameplayDebuggerExtension > MakeInstance() |
GameplayDebuggerExtension_HUD.h |