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API > API/Runtime > API/Runtime/GameMenuBuilder > API/Runtime/GameMenuBuilder/SGameMenuPageWidget
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Source/Runtime/GameMenuBuilder/Public/SGameMenuPageWidget.h |
| Include Path | #include "SGameMenuPageWidget.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SGameMenuPageWidget >
Inheritance Hierarchy
- FSlateBaseNamedArgs → TSlateBaseNamedArgs → SGameMenuPageWidget::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
SGameMenuPageWidget.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | SGameMenuPageWidget.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & GameMenu
(
bool InArg |
Is this main menu or in game menu ? | SGameMenuPageWidget.h | |
WidgetArgsType & MenuStyle
(
const FGameMenuStyle* InArg |
Style to use for this menu item. | SGameMenuPageWidget.h | |
WidgetArgsType & PCOwner
(
TWeakObjectPtr< APlayerController > InArg |
Weak pointer to the parent HUD base. | SGameMenuPageWidget.h |