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API > API/Runtime > API/Runtime/Foliage > API/Runtime/Foliage/UProceduralFoliageComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector GetWorldPosition () |
ProceduralFoliageComponent.h | ||
static FVector GetWorldPosition
(
const FGenerateProceduralContentParams& Param |
ProceduralFoliageComponent.h |
GetWorldPosition()
| Name | GetWorldPosition |
| Type | function |
| Header File | /Engine/Source/Runtime/Foliage/Public/ProceduralFoliageComponent.h |
| Include Path | #include "ProceduralFoliageComponent.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/ProceduralFoliageComponent.cpp |
FVector GetWorldPosition() const
The position in world space of the bottom-left corner of the bottom-left-most active tile
GetWorldPosition(const FGenerateProceduralContentParams &)
| Name | GetWorldPosition |
| Type | function |
| Header File | /Engine/Source/Runtime/Foliage/Public/ProceduralFoliageComponent.h |
| Include Path | #include "ProceduralFoliageComponent.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/ProceduralFoliageComponent.cpp |
static FVector GetWorldPosition
(
const FGenerateProceduralContentParams & Param
)