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API > API/Runtime > API/Runtime/Foliage > API/Runtime/Foliage/UProceduralFoliageComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetTileLayout
(
FTileLayout& OutTileLayout |
Determines the basic layout of the tiles used in the simulation | ProceduralFoliageComponent.h | |
static void GetTileLayout
(
const FGenerateProceduralContentParams& Params, |
ProceduralFoliageComponent.h |
GetTileLayout(FTileLayout &)
Description
Determines the basic layout of the tiles used in the simulation
| Name | GetTileLayout |
| Type | function |
| Header File | /Engine/Source/Runtime/Foliage/Public/ProceduralFoliageComponent.h |
| Include Path | #include "ProceduralFoliageComponent.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/ProceduralFoliageComponent.cpp |
void GetTileLayout
(
FTileLayout & OutTileLayout
) const
GetTileLayout(const FGenerateProceduralContentParams &, FTileLayout &)
| Name | GetTileLayout |
| Type | function |
| Header File | /Engine/Source/Runtime/Foliage/Public/ProceduralFoliageComponent.h |
| Include Path | #include "ProceduralFoliageComponent.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/ProceduralFoliageComponent.cpp |
static void GetTileLayout
(
const FGenerateProceduralContentParams & Params,
FTileLayout & OutTileLayout
)