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API > API/Runtime > API/Runtime/Foliage > API/Runtime/Foliage/UProceduralFoliageComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GenerateProceduralContent
(
TArray< FDesiredFoliageInstance >& OutInstances |
Runs the procedural foliage simulation to generate a list of desired instances to spawn. | ProceduralFoliageComponent.h | |
static bool GenerateProceduralContent
(
const FGenerateProceduralContentParams& InParams, |
ProceduralFoliageComponent.h |
GenerateProceduralContent(TArray< FDesiredFoliageInstance > &)
Description
Runs the procedural foliage simulation to generate a list of desired instances to spawn.
| Name | GenerateProceduralContent |
| Type | function |
| Header File | /Engine/Source/Runtime/Foliage/Public/ProceduralFoliageComponent.h |
| Include Path | #include "ProceduralFoliageComponent.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/ProceduralFoliageComponent.cpp |
bool GenerateProceduralContent
(
TArray< FDesiredFoliageInstance > & OutInstances
)
True if the simulation succeeded
GenerateProceduralContent(const FGenerateProceduralContentParams &, TArray< FDesiredFoliageInstance > &)
| Name | GenerateProceduralContent |
| Type | function |
| Header File | /Engine/Source/Runtime/Foliage/Public/ProceduralFoliageComponent.h |
| Include Path | #include "ProceduralFoliageComponent.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/ProceduralFoliageComponent.cpp |
static bool GenerateProceduralContent
(
const FGenerateProceduralContentParams & InParams,
TArray< FDesiredFoliageInstance > & OutInstances
)