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API > API/Runtime > API/Runtime/Foliage > API/Runtime/Foliage/UProceduralFoliageComponent
| |
|
| Name |
FGenerateProceduralContentParams |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Foliage/Public/ProceduralFoliageComponent.h |
| Include Path |
#include "ProceduralFoliageComponent.h" |
Syntax
struct FGenerateProceduralContentParams
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FGenerateProceduralContentParams()
|
|
ProceduralFoliageComponent.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Bounds |
FBox |
|
ProceduralFoliageComponent.h |
|
| FoliageSpawner |
TObjectPtr< UProceduralFoliageSpawner > |
|
ProceduralFoliageComponent.h |
|
| ProceduralGuid |
FGuid |
|
ProceduralFoliageComponent.h |
|
| ProceduralVolumeInstance |
FBodyInstance * |
|
ProceduralFoliageComponent.h |
|
| TileOverlap |
float |
|
ProceduralFoliageComponent.h |
|
Functions
Public