Navigation
API > API/Runtime > API/Runtime/Foliage
| Name | UFoliageStatistics |
| Type | class |
| Header File | /Engine/Source/Runtime/Foliage/Public/FoliageStatistics.h |
| Include Path | #include "FoliageStatistics.h" |
Syntax
UCLASS (MinimalAPI)
class UFoliageStatistics : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UFoliageStatistics
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UFoliageStatistics
(
const FObjectInitializer& ObjectInitializer |
FoliageStatistics.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static int32 FoliageOverlappingBoxCount
(
UObject* WorldContextObject, |
Gets the number of instances overlapping a provided box | FoliageStatistics.h |
|
static void FoliageOverlappingBoxTransforms
(
UObject* WorldContextObject, |
Get the transform of every instance overlapping the provided FBox | FoliageStatistics.h |
|
static void FoliageOverlappingMeshCounts_Debug
(
UObject* WorldContextObject, |
DEBUG FUNCTION: This is not fast, use only for debug/development. | FoliageStatistics.h | |
static int32 FoliageOverlappingSphereCount
(
UObject* WorldContextObject, |
Counts how many foliage instances overlap a given sphere | FoliageStatistics.h |
|