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API > API/Runtime > API/Runtime/Foliage
| Name | UFoliageInstancedStaticMeshComponent |
| Type | class |
| Header File | /Engine/Source/Runtime/Foliage/Public/FoliageInstancedStaticMeshComponent.h |
| Include Path | #include "FoliageInstancedStaticMeshComponent.h" |
Syntax
UCLASS (ClassGroup=Foliage, Blueprintable, MinimalAPI)
class UFoliageInstancedStaticMeshComponent : public UHierarchicalInstancedStaticMeshComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UMeshComponent → UStaticMeshComponent → UInstancedStaticMeshComponent → UHierarchicalInstancedStaticMeshComponent → UFoliageInstancedStaticMeshComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
- ISMInstanceManager
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UFoliageInstancedStaticMeshComponent
(
const FObjectInitializer& ObjectInitializer |
FoliageInstancedStaticMeshComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableDiscardOnLoad | bool | FoliageInstancedStaticMeshComponent.h | ||
| FoliageHiddenEditorViews | uint64 | FoliageInstancedStaticMeshComponent.h |
|
|
| OnInstanceTakePointDamage | FInstancePointDamageSignature | FoliageInstancedStaticMeshComponent.h |
|
|
| OnInstanceTakeRadialDamage | FInstanceRadialDamageSignature | FoliageInstancedStaticMeshComponent.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GenerationGuid | FGuid | FoliageInstancedStaticMeshComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FGuid & GetGenerationGuid() |
FoliageInstancedStaticMeshComponent.h | ||
virtual uint64 GetHiddenEditorViews() |
FoliageInstancedStaticMeshComponent.h | ||
virtual void PreEditChange
(
FProperty* PropertyAboutToChange |
FoliageInstancedStaticMeshComponent.h | ||
virtual void ReceiveComponentDamage
(
float DamageAmount, |
FoliageInstancedStaticMeshComponent.h | ||
void SetGenerationGuid
(
const FGuid& InGuid |
Used by procedural generation to link generated component with its creator | FoliageInstancedStaticMeshComponent.h |