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Unreal Engine C++ API Reference > Runtime > Foliage > FFoliageVertexColorChannelMask
Syntax
UPROPERTY (EditAnywhere, Category=VertexColorMask)
uint32 InvertMask: 1
Remarks
When unchecked, foliage instances will be placed only when the vertex color in the specified channel(s) is above the threshold amount. When checked, the vertex color must be less than the threshold amount