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NoiseField
| Name | UNoiseField |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
| Include Path | #include "Field/FieldSystemObjects.h" |
Syntax
UCLASS (ClassGroup="Field",
Meta=(BlueprintSpawnableComponent, ToolTip="Defines a perlin noise scalar value if the sample is within a box"),
ShowCategories=("Field"), MinimalAPI)
class UNoiseField : public UFieldNodeFloat
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UFieldNodeBase → UFieldNodeFloat → UNoiseField
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNoiseField() |
Field/FieldSystemObjects.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UNoiseField() |
Field/FieldSystemObjects.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaxRange | float | The initial function value between 0 and 1 will be scaled between MinRange and MaxRange | Field/FieldSystemObjects.h |
|
| MinRange | float | The initial function value between 0 and 1 will be scaled between MinRange and MaxRange | Field/FieldSystemObjects.h |
|
| Transform | FTransform | Transform of the box in which the perlin noise will be defined | Field/FieldSystemObjects.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNoiseField * SetNoiseField
(
float MinRange, |
Defines a perlin noise scalar value if the sample is within a box | Field/FieldSystemObjects.h |
|
Overridden from UFieldNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FFieldNodeBase * NewEvaluationGraph
(
TArray< const UFieldNodeBase* >& Nodes |
Field/FieldSystemObjects.h |