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UFieldSystemMetaDataProcessingResolution
| Name | UFieldSystemMetaDataProcessingResolution |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
| Include Path | #include "Field/FieldSystemObjects.h" |
Syntax
UCLASS (ClassGroup="Field",
Meta=(BlueprintSpawnableComponent, ToolTip="Control the set of particles on which the field will be applied"),
ShowCategories=("Field"), DisplayName="MetaDataResolution", MinimalAPI)
class UFieldSystemMetaDataProcessingResolution : public UFieldSystemMetaData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UFieldSystemMetaData → UFieldSystemMetaDataProcessingResolution
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UFieldSystemMetaDataProcessingResolution() |
Field/FieldSystemObjects.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ResolutionType | TEnumAsByte< EFieldResolutionType > | Precessing resolution type used to select the particles on which the field will be applied | Field/FieldSystemObjects.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UFieldSystemMetaDataProcessingResolution * SetMetaDataaProcessingResolutionType
(
EFieldResolutionType ResolutionType |
Set the processing resolution type | Field/FieldSystemObjects.h |
|
Overridden from UFieldSystemMetaData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FFieldSystemMetaData * NewMetaData() |
Field/FieldSystemObjects.h | ||
virtual FFieldSystemMetaData::EMetaType Type() |
Field/FieldSystemObjects.h |