Navigation
Unreal Engine C++ API Reference > Runtime > FieldSystemEngine > Field
Inheritance Hierarchy
- UActorComponent
- UFieldNodeBase
- UFieldNodeFloat
- UWaveScalar
References
Module | FieldSystemEngine |
Header | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
Include | #include "Field/FieldSystemObjects.h" |
Syntax
UCLASS (ClassGroup="Field",
Meta=(BlueprintSpawnableComponent, ToolTip="Set a temporal wave scalar value according to the sample distance from the field position."),
ShowCategories=("Field"), MinimalAPI)
class UWaveScalar : public UFieldNodeFloat
Remarks
Variables
Type | Name | Description | |
---|---|---|---|
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TEnumAsByte< EFieldFalloffType > | Falloff | Type of falloff function used if the falloff function is picked |
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TEnumAsByte< EWaveFunctionType > | Function | Wave function used for the field |
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float | Magnitude | Magnitude of the wave function |
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float | Period | Time over which the wave will travel from one peak to another one. |
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FVector | Position | Center position of the wave field |
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float | Wavelength | Distance between 2 wave peaks |
Constructors
Type | Name | Description | |
---|---|---|---|
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UWaveScalar () |
Destructors
Type | Name | Description | |
---|---|---|---|
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~UWaveScalar () |
Functions
Type | Name | Description | |
---|---|---|---|
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UWaveScalar * | SetWaveScalar
(
UPARAM(DisplayName="Field Magnitude") float Magnitude, |
Set a temporal wave scalar value according to the sample distance from the field position. |
Overridden from UFieldNodeBase
Type | Name | Description | |
---|---|---|---|
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FFieldNodeBase * | NewEvaluationGraph
(
TArray< const UFieldNodeBase* >& Nodes |