Navigation
Unreal Engine C++ API Reference > Runtime > FieldSystemEngine > Field
Inheritance Hierarchy
- UActorComponent
- UFieldNodeBase
- UFieldNodeVector
- UUniformVector
References
Module | FieldSystemEngine |
Header | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
Include | #include "Field/FieldSystemObjects.h" |
Syntax
UCLASS (ClassGroup="Field",
Meta=(BlueprintSpawnableComponent, ToolTip="Set a uniform vector value independently of the sample position.The output is equal to magnitude * direction"),
ShowCategories=("Field"), MinimalAPI)
class UUniformVector : public UFieldNodeVector
Remarks
UniformVector
Variables
Type | Name | Description | |
---|---|---|---|
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FVector | Direction | Normalized direction of the uniform vector field |
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float | Magnitude | Magnitude of the uniform vector field |
Constructors
Type | Name | Description | |
---|---|---|---|
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Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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UUniformVector * | SetUniformVector
(
UPARAM(DisplayName="Field Magnitude") float Magnitude, |
Set a uniform vector value independently of the sample position.The output is equal to magnitude * direction |
Overridden from UFieldNodeBase
Type | Name | Description | |
---|---|---|---|
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FFieldNodeBase * | NewEvaluationGraph
(
TArray< const UFieldNodeBase* >& Nodes |