Navigation
Unreal Engine C++ API Reference > Runtime > FieldSystemEngine > Field
Inheritance Hierarchy
- UActorComponent
- UFieldNodeBase
- UFieldNodeFloat
- UUniformScalar
References
Module | FieldSystemEngine |
Header | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
Include | #include "Field/FieldSystemObjects.h" |
Syntax
UCLASS (ClassGroup="Field",
Meta=(BlueprintSpawnableComponent, ToolTip="Set a uniform scalar value independently of the sample position. The output is equal to magnitude"),
ShowCategories=("Field"), MinimalAPI)
class UUniformScalar : public UFieldNodeFloat
Remarks
Variables
Type | Name | Description | |
---|---|---|---|
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float | Magnitude | The field output will be equal the magnitude |
Constructors
Type | Name | Description | |
---|---|---|---|
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Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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UUniformScalar * | SetUniformScalar
(
UPARAM(DisplayName="Field Magnitude") float Magnitude |
Set a uniform scalar value independently of the sample position. The output is equal to magnitude |
Overridden from UFieldNodeBase
Type | Name | Description | |
---|---|---|---|
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FFieldNodeBase * | NewEvaluationGraph
(
TArray< const UFieldNodeBase* >& Nodes |